# Game Mechanism

Airdrop distribution will be proportional to the number of **High Points** you obtain.

### High Points Breakdown

<table><thead><tr><th width="262">Action</th><th width="342">+/- High Points</th></tr></thead><tbody><tr><td><a href="/pages/VZm3bO541UgyK4F51h36">Mint a pill $XTC</a></td><td>(+) 1000hp</td></tr><tr><td>Buy a pill $XTC on the secondary market</td><td>(+) 500hp</td></tr><tr><td>Swallow (burn) a pill $XTC</td><td>(+) 2000hp<br>(+) $DRUGS</td></tr><tr><td>Sell a pill on the secondary market below floor price</td><td>(-) 400hp </td></tr><tr><td>Community challenge</td><td>Depending on each challenge</td></tr><tr><td>Galxe</td><td>Depending on each challenge</td></tr></tbody></table>

Once the period for accumulating high points is over, you'll receive a share of the airdrop corresponding to your number of high points.


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